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slang.fyi

roguelike death

/ˈroʊɡlaɪk dɛθ/

Uncommon

Dying in a roguelike game and losing all progress from that run.

The term carries a mix of frustration and dark humor. Veterans of the genre treat it as part of the loop rather than a failure.

Real-world examples4 examples
#ExampleWhat it meansSource
01roguelike death on floor 15. i had the perfect build tooLost a run very late into it after building a strong character.x, 2024
02two hours in and one roguelike death sends me back to the main menuDied after a long session and lost everything.reddit, 2024
03that roguelike death teaches you more than a win ever couldDying in a roguelike provides useful information for future runs.reddit, 2023
04nah i'm good i just need a minute after that roguelike deathThe person is emotionally processing losing a run.x, 2024

Use it when

  • You died late in a run after a long session and lost all your progress.
  • Commiserating with someone who just lost a run.
  • Describing the specific emotional experience of losing a long run.

Do not use it when

  • The game has checkpoints or saves between floors.
  • You mean dying in a regular game where you just reload.

Roguelike death vs permadeath run

roguelike death

Roguelike death is the specific event of dying and losing a run.

VS

permadeath-run

Permadeath run is the full session played under permadeath rules, from start to death.

Origin and context

Derived from the roguelike genre name, which itself comes from the 1980 game Rogue. The compound phrase emerged as the genre grew in popularity on PC and indie platforms in the 2010s.

First seen
2010s
Confidence
low

Cite this page

Use this stable URL to reference the entry.

https://slang.fyi/roguelike-death
Updated: 2026-08-29License: CC BY 4.0

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