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slang.fyi

kill-death ratio

/kɪl dɛθ ˈreɪʃiəʊ/

Very Common

The ratio of kills to deaths in a match or across a player's history.

KDR is often treated as the definitive skill metric but is widely criticized for rewarding passive play. In objective-based games a player with a low KDR can still be the most valuable on the team.

Real-world examples4 examples
#ExampleWhat it meansSource
013.2 kdr this session, feeling good about my aim todayThe speaker averaged over three kills per death, indicating a strong performance.x, 2024
020.6 kdr and still won us the round by defusing, kdr doesn't tell the whole storyLow kill stats didn't prevent the player from being decisive.reddit, 2023
03his kdr is 0.3, he's literally dying more than he's killingThe player is dying far more often than getting kills, indicating very poor performance.x, 2024
04people who only care about kdr are ruining team gamesPrioritizing personal stat padding over team objectives hurts cooperative gameplay.youtube, 2023

Use it when

  • Discussing a player's performance stats in a shooter.
  • Comparing players by skill level using numbers.
  • Evaluating whether a player is performing above or below average.

Do not use it when

  • The game is objective-based and kills are not the primary measure of impact.Use “mvp” instead.

Variations and related forms

KDR

Acronym for kill-death ratio.

KD

Shortened form, often used interchangeably with KDR.

Origin and context

A standard competitive metric that emerged alongside early online FPS games in the late 1990s. Popularized by games like Quake, Counter-Strike, and Halo.

First seen
late-1990s
Confidence
high

Cite this page

Use this stable URL to reference the entry.

https://slang.fyi/kill-death-ratio
Updated: 2026-08-28License: CC BY 4.0

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