bunny hop
/ˈbʌn.i hɒp/
CommonChaining jumps with precise timing to maintain or gain speed, avoiding the slowdown from landing.
The technique varies noticeably by game. Some games (Quake, CS:GO) have physics that reward it with real speed gains. Others (Valorant, Overwatch) have nerfed or removed the benefit entirely.
Real-world examples4 examples
| # | Example | What it means | Source |
|---|---|---|---|
| 01 | he bhop'd across the entire map before anyone could react | The player used bunny hopping to cross the map extremely fast. | youtube, 2024 |
| 02 | spent way too long on bhop servers trying to get the timing down | The player practiced bunny hopping extensively to learn the mechanic. | reddit, 2023 |
| 03 | bunny hopping in valorant doesn't actually give you speed anymore. they patched it | The mechanics that made bunny hopping useful were removed. | reddit, 2023 |
| 04 | bunny hopping in quake is basically required. everyone does it | In older arena shooters, bunny hopping is a core part of normal movement, not a trick. | reddit, 2023 |
Use it when
- Describing the chained jump movement technique to maintain speed.
- Discussing movement mechanics in FPS games.
- Commenting on someone moving unusually fast across a map.
Do not use it when
- You mean a single jump or a normal hop.
- You mean strafe jumping, which adds directional air control.Use “strafe-jumping” instead.
Variations and related forms
Bunny hop vs strafe jumping
bunny hop
Bunny hopping is chaining jumps to maintain speed, primarily forward movement.
VS
strafe-jumping
Strafe jumping combines air strafing with jumps to accelerate and change direction mid-air.
Origin and context
Originated in Quake and Half-Life, where the game physics allowed players to exceed normal movement speed by chaining jumps. Became a celebrated skill in those communities and carried over into Counter-Strike.
- First seen
- late-1990s
- Confidence
- high
Cite this page
Use this stable URL to reference the entry.
https://slang.fyi/bunny-hopUpdated: 2026-08-28License: CC BY 4.0